I've put together a small random encounter system for myself, based heavily on Welsh Piper's tables. https://www.welshpiper.com/ruinous-ruins/ The bold text at the bottom is randomly selected (you can choose a random cell in Google Sheets using =INDEX(B3:B8,RANDBETWEEN(1,6)) so that I don't have to roll actual dice and then refer to the table. (I'm aware that the Google Sheets die roller is unlikely to be truly random but I consider the time saved a worthwhile tradeoff)
The Goblin Punch Guy always puts small text centered under his pictures
This is mostly a mockup because I wanted to write this post more than I wanted to write 18 random encounters this morning
These notes go into a cell on the Random Encounter Pile. Each adventuring day and night, I roll 1d12 and slot in whatever's in the Active slot. EXAMPLE: I roll an 8 at the start of the day, so no encounter. That night, I roll a 2 and introduce the Terrified Owlbear. Then, the next thing falls into the empty slot. (So Sassandra would be assigned to 2.)
I'm also introducing a houserule that Long Rests require a degree of safety and comfort unavailable in the wilderness. This will both soften the problems I addressed in my last article, and naturally encourage the party to say things like "Let's detour over and visit the Gairleths on our way to the dungeon. We can have a bath and a good meal before we tackle the acid squid sorcerers" which feels right.
I think that this prompt-generator, combined with my philosophical post yesterday, should put me in a good place for running the wilderness. With that in mind, I'm ready to tackle KO Consequences.
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